[picom] some fixes

This commit is contained in:
Marcel Kapfer 2020-08-23 17:03:54 +02:00
parent 57ee95b2b6
commit 646c4673f7
Signed by: mmk2410
GPG key ID: CADE6F0C09F21B09

View file

@ -108,7 +108,7 @@ inactive-opacity = 1
frame-opacity = 1.0 frame-opacity = 1.0
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) # Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
menu-opacity = 1 menu-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true # inactive-opacity-override = true
@ -171,7 +171,7 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
# #
# blur-kern = '' # blur-kern = ''
blur-kern = "3x3box"; # blur-kern = "3x3box";
# Exclude conditions for background blur. # Exclude conditions for background blur.
@ -192,12 +192,12 @@ blur-background-exclude = [
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one. # `xrender` is the default one.
# #
backend = 'glx' backend = "glx";
# backend = "xrender"; # backend = "xrender";
# Enable/disable VSync. # Enable/disable VSync.
# vsync = false # vsync = false
vsync = true vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false # dbus = false
@ -313,7 +313,7 @@ use-damage = true
# calls are finished before picom starts drawing. Needed on nvidia-drivers # calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users. # with GLX backend for some users.
# #
# xrender-sync-fence = false xrender-sync-fence = true
# GLX backend: Use specified GLSL fragment shader for rendering window contents. # GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
@ -398,9 +398,7 @@ log-level = "warn";
# #
wintypes: wintypes:
{ {
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; tooltip = { fade = true; shadow = true; focus = true; full-shadow = false; };
dock = { shadow = false; } dock = { shadow = false; }
dnd = { shadow = false; } dnd = { shadow = false; }
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
}; };