[picom] some fixes
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1 changed files with 6 additions and 8 deletions
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@ -108,7 +108,7 @@ inactive-opacity = 1
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frame-opacity = 1.0
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frame-opacity = 1.0
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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menu-opacity = 1
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menu-opacity = 1.0
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# inactive-opacity-override = true
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# inactive-opacity-override = true
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@ -171,7 +171,7 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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#
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#
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# blur-kern = ''
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# blur-kern = ''
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blur-kern = "3x3box";
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# blur-kern = "3x3box";
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# Exclude conditions for background blur.
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# Exclude conditions for background blur.
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@ -192,12 +192,12 @@ blur-background-exclude = [
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# `xrender` is the default one.
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# `xrender` is the default one.
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#
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#
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backend = 'glx'
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backend = "glx";
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# backend = "xrender";
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# backend = "xrender";
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# Enable/disable VSync.
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# Enable/disable VSync.
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# vsync = false
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# vsync = false
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vsync = true
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vsync = true;
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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# dbus = false
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@ -313,7 +313,7 @@ use-damage = true
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# with GLX backend for some users.
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# with GLX backend for some users.
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#
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#
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# xrender-sync-fence = false
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xrender-sync-fence = true
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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@ -398,9 +398,7 @@ log-level = "warn";
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#
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#
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wintypes:
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wintypes:
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{
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{
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tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
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tooltip = { fade = true; shadow = true; focus = true; full-shadow = false; };
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dock = { shadow = false; }
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dock = { shadow = false; }
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dnd = { shadow = false; }
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dnd = { shadow = false; }
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popup_menu = { opacity = 0.8; }
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dropdown_menu = { opacity = 0.8; }
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};
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};
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