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[picom] some fixes

main
Marcel Kapfer 2 years ago
parent
commit
646c4673f7
Signed by: mmk2410
GPG Key ID: CADE6F0C09F21B09
  1. 14
      picom/picom.conf

14
picom/picom.conf

@ -108,7 +108,7 @@ inactive-opacity = 1
frame-opacity = 1.0
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
menu-opacity = 1
menu-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
@ -171,7 +171,7 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box";
# blur-kern = "3x3box";
# Exclude conditions for background blur.
@ -192,12 +192,12 @@ blur-background-exclude = [
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
backend = 'glx'
backend = "glx";
# backend = "xrender";
# Enable/disable VSync.
# vsync = false
vsync = true
vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
@ -313,7 +313,7 @@ use-damage = true
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
xrender-sync-fence = true
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
@ -398,9 +398,7 @@ log-level = "warn";
#
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
tooltip = { fade = true; shadow = true; focus = true; full-shadow = false; };
dock = { shadow = false; }
dnd = { shadow = false; }
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
};

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